Home Search My Account You have 0 items in your cart. View Cart | Go to Checkout
 
 

If you subscribe today, you will get:

47 - Arctic Disaster
48 - Apocalypse in the East
49 - A Gate of Hell
50 - Building the Bomb

If you select the Annual, you will get:

(NEW) 2016 Annual - Confederate Rails

 I want to (login required):
   Check My Subscription Status
   Change My Address
   Subscribe
   Re-subscribe
   Buy a Back Issue
   Buy Game Boxes
   Vote For a Game Idea

 I want to (no login required):
   See What's Coming
   See All Our Products
   Get the Latest Addenda
   Check for Special Offers
   Join Our Mailing List
   Read the Latest ATO News
   See the ATO Master Article index

Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds!

Click here to subscribe

© 2017 LPS Inc.

All | Upcoming Issues | Subscriptions | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories

You have 0 items in your cart. View Cart | Go to Checkout

 

45 - Red Dragon, Blue Dragon

One might ask why it is we know so much (and game so much) about the Russian Civil War and see very little on the Chinese Civil War... a conflict more prolonged, larger in scope (in terms of the numbers involved) and with more bearing on modern times.

Aside of Chiang Kai-shek and Mao, our common knowledge knows no names, nor even can name any battles. This game will study the most important battle — really a series of battles in the most conclusive campaign.

Did we say “more prolonged?” Indeed - the fighting lasted for 23 years! Not even the Japanese invasion of WW2 completely put an end to the internal struggle, nor did battling a “common enemy” bring the two sides closer to reconciliation.

While we have heard of the “Long March” and most perceive it somehow saved the Communist forces from disaster, few have heard of the Huaihai Campaign, which effectively won the war. Though the dying would continue for two more years, this campaign fundamentally finished off the Nationalists, with their best armies destroyed, Chiang forced to resign, and US support cut off. Now, you can explore all the reasons why.

Red Dragon, Blue Dragon brings gamers face to face with the series of battles that finally tipped the balance of power towards a Communist victory. You will see how the salient of Xuzhou and its implications toward Nanjing and Shanghai attracted seven whole armies from the ROC side and larger forces from the Communists, locked into a series of battles and maneuvers that saw whole armies destroyed, one after another.

Pitting the PLA "People's Liberation Army"; the Communists ) against the GMD ("Guomindang"; the Nationalists), Red Dragon, Blue Dragon explores this critical campaign in depth, with 20km hexes, mostly corps-sized units, and turns representing one week of action. The GMD advantages include air support, rail movement, and convoys, while the PLA player benefits from pontoon bridges, guerrilla movement, and “fast marches.” Both sides can be affected by random events and there are even rules for GMD units “defecting” and a Deng Xiaopeng marker and effect! Differences like these give each side a distinctive flavor — it’s not just red counters against blue counters, but two worlds colliding.

Which one will prevail? You decide.

Bonus Game Inside! Over the skies of Malta, the RAF engaged in desperate battles with both the Luftwaffe and Regia Aeronautica to secure air superiority over the island. Whoever won here would, in turn, determine the final outcome of the land battles in North Africa. Explore these desperate battles with Dueling Eagles a second, bonus game inside this issue.

Buyer Extras! While all copies of this issue include the Dueling Eagles game above, those that buy this issue direct from us will also get mounted, die-cut counters for it, plus counters for an expansion of ATO's Wintergewitter game inside

Red Dragon, Blue Dragon and issue #45 of ATO
Maps - One full color 22"x34" mapsheet
Counters - Over 160 full color 9/16" die-cut pieces
Rules length - 10 pages
Charts and tables - 3 pages
Complexity - Low
Solitaire suitability - Average
Playing time - 2 to 3 hours

Design - Earl Dixon
Development - Lembit Tohver
Graphic Design - Mark Mahaffey

Product Prices (includes shipping)
SKU Back Issue Type Price Qty.
A121Z-US Ziplock USA $32.95
A121B-US Boxed USA $39.95
A121Z-IN Ziplock International $49.95
A121B-IN Boxed International $59.95
 
Tell a friend:

45 - Red Dragon, Blue Dragon
View Larger Image


Click here to view the contents spread below (in PDF format) for this issue of Against the Odds Magazine!

Requires Adobe Acrobat Reader version 6 or later. Free download here.

Download the rules for Red Dragon, Blue Dragon (in PDF format).

Marco Arnaudo's YouTube review:

Read more about this game on Consimworld.

And, the publisher of this game recommends the books below if you would like to learn even more about this period: