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Against the Odds magazine investigates military history from a broad
perspective. The economic, political, religious
and social aspects of warfare are examined
in concert with events on the battlefield.
Each issue of ATO features:
Informative and insightful articles showcasing the history
behind events, plus regular columns by noted game
designers providing insight on the latest trends
and events.
A challenging, fun wargame that drops the players
into truly desperate situations but gives them
multiple options to alter history.
Professionally printed graphics, complete with large playing map
and 200 to 360 die cut playing pieces.
And much more!
Look for Against the Odds to cover simulation design issues,
order of battle research, rule writing, play
testing and graphic techniques as it evolves.
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#29 Buffalo Wings
Mar. 2010
Sounds like the Ultimate
"Beer and Pretzels" game: Buffalo Wings
Historians, air aficionados, and gamers may have friendly disagreements when asked, "What was the best Allied fighter of WWII?"
There seems to be much easier agreement on the question, "Which was the worst?"
Answers always seem to include the stubby Brewster "Buffalo" near the top of any list. But pick up Buffalo Wings in ATO #29, and find out why the Finns called the stubby fighter the "Sky Pearl."
J.D. Webster's "Fighting Wings" system
of air combat. Buffalo Wings centers on the Finnish-Soviet
air actions of 1939-41, with a "Quick Start" rules system that makes for easy entry into Fighting Wings. While this is a complete, stand-alone game, it's also a useful expansion to the FW line and fully compatible with the system.
Buffalo Wings is fast moving, with both solitaire, 2 player, and multi-player scenarios, ranging from 1 on 1 dogfights to "1 versus many" episodes against bombers (which have "auto fly" rules or can be handled by a live player) and escorts. see more
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#30 The Lash Of The Turk
June 2010
With the fall of Jerusalem, Europe learned a new synonym for boogeyman: "Turk." Organizing the Moslem forces of the Middle East with discipline and training, the Turks recaptured the Holy Land and gradually took over the rest of Asia Minor and spread into Europe like a slow tide, including capturing Constantinople and swallowing the remnants of the Byzantine Empire and the Balkans. Presuming extreme cruelty, various European leaders called for new crusades, to free fellow Christians from "the Lash of the Turk."
The game covers the tenuous
period in history when all of Christian Europe felt
threatened by Suleiman the Magnificent, Turkey's greatest
sultan.Here, one side features various forces from Europe,
who sometimes seem more divided than united by their "common religion." The other side includes the might of the Ottomans with new "allies," vassal states who prefer their new overlords to being part of the Holy Roman Empire.
Can you, as Suleiman the Magnificent, gain new lands for Allah and capture the prize of Vienna (and all that follows?). Or can you, managing a coalition of Christian forces in the last vestige of chivalry, defend Europe and push the Infidels back out of Europe? see more
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#31 Hungarian Nightmare
Nov. 2010
Hungarian Nightmare is a simulation of one of the most bitter city fights of the Second World War: Budapest. Designer Mark Stille (North Wind Rain, Imperial Sunset and Wintergewitter) brings us the very first game ever to focus entirely on the grim city fight.
Between 26 December 1944
to 12 February 1945, an encircled garrison of some 79,000
German and Hungarian combat troops defended Budapest
against 177,000 Soviet troops assisted by a Rumanian
corps (of doubtful quality).
Hungarian Nightmare puts you in the difficult command situations for both sides. The Axis player commands a hodgepodge of various unit types of widely ranging enthusiasm and struggles with dwindling fuel, supplies, and manpower energy.
The Soviet player must decide how to focus his tremendous firepower advantages while competing with a difficult time-table and the loss of key units to repel historical outside relief efforts.
In game terms, the actual historical result would be a "draw," thus each player has the opportunity and the challenge to "do better." see more
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#32 Birth of a Legend
Jan. 2011
Richmond Redeemed!
The Seven Days Campaign, fought from June 26th to July 2nd, 1862, represented the Union's finest chance to put an early end to the great rebellion, and the Confederacy's best shot at "bagging" an entire Union Army.
Virtually unknown when appointed to command the month before, Gen. Robert E. Lee promptly renamed his force, "The Army of Northern Virginia" - defining a future theater of operations the present defenders of the swampy ground east of Richmond could scarcely imagine. Aggressive and imaginative by nature, Lee summoned virtually every spare unit the South could muster for that rarest of Southern advantages, numerical superiority.
His planned counterattack, a massive turning operation designed to roll back the divided Yankee forces and seize their main supply base, would ultimately fail to destroy all Union forces due to inexperience and command failures. Yet Lee so dashed and demoralized the Union leadership at all levels that the Army of the Potomac could do little more than defend and then evacuate the peninsula "prison camp" it had been forced into. Here indeed was where a legend was born... see more
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Sept. 2010
Shortly after Directive #21 was issued in 1940 authorizing the attack on the
Soviet Union, Hitler personally intervened to assign it the codename to which
it would henceforward be known: Barbarossa. He chose as his paragon the Germanic
hero and twelfth-century Holy Roman Emperor Frederick I, known as "Barbarossa" from the Italian for "redbeard." In
1190, while leading the Third Crusade, Barbarossa drowned and his body was
lost. Ironic of Hitler to choose such a murky symbol: a Crusader who failed
in his holy mission to the East.
But, why
did Barbarossa fail? This ATO Annual edition features
four top designers all tasked with re-examining
the 1941 Barbarossa campaign and answering that
very question. They've drawn some startling conclusions
about what really happened. Yes, here is an issue
not just featuring a game or two, but four complete
simulations that provide hours and hours of challenging
play and comparison. Don't miss it! see
more
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