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28 - "Tarleton's Quarter!"
29 - Buffalo Wings
30 - The Lash Of The Turk
31 - Hungarian Nightmare

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2010 Annual - Four Roads to Moscow

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Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds!

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© 2010 LPS Inc.

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#28 Tarleton's Quarter
Available Jan. 2010
Tarleton's Quarter is a game about the British attempt to win the American Revolution by invading the Southern colonies. The object of the British efforts in the South was to bring the four southern colonies—Georgia, North Carolina, South Carolina, and Virginia—back under British sway after almost four years of uninterrupted Continental control. Ideally, the English wanted to "restore civil government," i.e., to return the South to its status ante-bellum with British governors, taxes paid to the Crown, and no expensive garrison to enforce the situation.

The game highlights some salient aspects of this campaign. First and foremost was the effect of leadership, and the difficulty both sides had in finding leaders who were bold without being rash. Rarely did energy and sound judgement come in the same package. Also key was the terrain of the southern colonies, or rather, one feature of it: water. Water, in the form of rivers and swamps, is the dominant feature as - surprise! - it rained a lot, particularly in the Carolinas. These "facts on the ground" raise the amount of non-combat losses, like those caused by disease, which made just keeping an army intact such a headache at the time. see more…

 

#29 Buffalo Wings
Available Mar. 2010
Sounds like the Ultimate "Beer and Pretzels" Game: Buffalo Wings

Historians, air aficionados, and gamers may have friendly disagreements when asked, "What was the best Allied fighter of WWII?" There seems to be much easier agreement on the question, "Which was the worst?"

Answers always seem to include the stubby Brewster "Buffalo" near the top of any list. But pick up Buffalo Wings in ATO #29, and find out why the Finns called the stubby fighter the "Sky Pearl."

J.D. Webster's "Fighting Wings" system of air combat. Buffalo Wings centers on the Finnish-Soviet air actions of 1939-41, with a "Quick Start" rules system that makes for easy entry into Fighting Wings. While this is a complete, stand-alone game, it's also a useful expansion to the FW line and fully compatible with the system.

Buffalo Wings is fast moving, with both solitaire, 2 player, and multi-player scenarios, ranging from 1 on 1 dogfights to "1 versus many" episodes against bombers (which have "auto fly" rules or can be handled by a live player) and escorts. see more…

     

#30 The Lash Of The Turk
Available June 2010
With the fall of Jerusalem, Europe learned a new synonym for boogeyman: "Turk." Organizing the Moslem forces of the Middle East with discipline and training, the Turks recaptured the Holy Land and gradually took over the rest of Asia Minor and spread into Europe like a slow tide, including capturing Constantinople and swallowing the remnants of the Byzantine Empire and the Balkans. Presuming extreme cruelty, various European leaders called for new crusades, to free fellow Christians from "the Lash of the Turk."

The game covers the tenuous period in history when all of Christian Europe felt threatened by Suleiman the Magnificent, Turkey's greatest sultan.Here, one side features various forces from Europe, who sometimes seem more divided than united by their "common religion." The other side includes the might of the Ottomans with new "allies," vassal states who prefer their new overlords to being part of the Holy Roman Empire.

Can you, as Suleiman the Magnificent, gain new lands for Allah and capture the prize of Vienna (and all that follows?). Or can you, managing a coalition of Christian forces in the last vestige of chivalry, defend Europe and push the Infidels back out of Europe? see more…

 

#31 Hungarian Nightmare
Available Sept. 2010
Hungarian Nightmare is a simulation of one of the most bitter city fights of the Second World War: Budapest. Designer Mark Stille (North Wind Rain, Imperial Sunset and Wintergewitter) brings us the very first game ever to focus entirely on the grim city fight.

Between 26 December 1944 to 12 February 1945, an encircled garrison of some 79,000 German and Hungarian combat troops defended Budapest against 177,000 Soviet troops assisted by a Rumanian corps (of doubtful quality).

Hungarian Nightmare puts you in the difficult command situations for both sides. The Axis player commands a hodgepodge of various unit types of widely ranging enthusiasm and struggles with dwindling fuel, supplies, and manpower energy.

The Soviet player must decide how to focus his tremendous firepower advantages while competing with a difficult time-table and the loss of key units to repel historical outside relief efforts.

In game terms, the actual historical result would be a "draw," thus each player has the opportunity and the challenge to "do better." see more…


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Shortly after Directive #21 was issued in 1940 authorizing the attack on the Soviet Union, Hitler personally intervened to assign it the codename to which it would henceforward be known: Barbarossa. He chose as his paragon the Germanic hero and twelfth-century Holy Roman Emperor Frederick I, known as "Barbarossa" from the Italian for "redbeard." In 1190, while leading the Third Crusade, Barbarossa drowned and his body was lost. Ironic of Hitler to choose such a murky symbol: a Crusader who failed in his holy mission to the East.

But, why did Barbarossa fail? This ATO Annual edition features four top designers all tasked with re-examining the 1941 Barbarossa campaign and answering that very question. They've drawn some startling conclusions about what really happened. Yes, here is an issue not just featuring a game or two, but four complete simulations that provide hours and hours of challenging play and comparison. Don't miss it! see more…

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