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Stand At Mortain
Following the defeat of the British and Canadian offensives of Operations Goodwood and Spring, in August 1944 the Germans redeployed several panzer divisions to shut down the American Operation Cobra offensive by attacking due west to the sea. The fiercest fighting occurred to the north and east of Mortain at Hill 314 (hex 1501 on the game map) where surrounded Americans of the 2nd Battalion of the 120th Regiment threw back repeated German attacks. Control of the high ground here would make the Mortain position nearly untenable, and with it the main Allied supply route from Normandy south would be severed.
Some Poles Apart
Their world collapsed around them in September, 1939 but the brave Polish defenders
at Danzig put up such a fight the Germans were forced to grant them alone "honors
of war" to end the fighting. Truly, they were Some
Poles Apart, the second Pocket Battle Game from ATO!
Showtime Hanoi
F-4 Phantoms and MiGs clash over North Vietnam as Randy
Cunningham and Willy Driscoll do battle with the famous (yet mysterious) NVA ace, Colonel
Tomb. Yes, ATO brings you a complete air battle on a postcard with
Showtime Hanoi, the third Pocket Battle Game in the series. Collect
them all!
"Morgan's a' Comin'!"
Rebel raider John H. Morgan defies orders, crossing the Ohio River in the summer of 1863 to
bring war to the Yankees! All across the Midwest his incursion results in numerous alarms, property damage, and Union
fears that he will link up with Robert E. Lee. While the raid succeeds in diverting a small Union army away from Bragg,
the fierce pace and determined Union resistance wears the invaders away to little more than a small band, all being
captured in the end. Could Morgan have tipped the balance on not one, but two fronts? Find out with "Morgan's a' Comin'!"
The Toast of the Town
Iceni Queen Boudica takes ancient London by storm as her warriors decend upon the frightened inhabitants. A single Roman legion must fend off the barbarian horde and hold open the escape route over the Thames River.
Paying the Peiper
Dec. 16th 1944 - A seemingly quiet front, where both sides appear content to rest and refit their tired troops, US forces are badly bloodied as Kampfgruppe Peiper erupts out of the Ardennes! Yet the day will see Col. Peiper frustrated more by his own friendly forces in front of his spearheads, than enemy resistance. This game links with other three Peiper games listed for a grand campaign game.
A Dash of Peiper
Dec 17th 1944 - Peiper's spearheads finally break loose and madly plunge west towards the Meuse River crossings and then on to Antwerp! But his Tigers and Panthers prove to be thirsty beasts and the drive is compromised by Allied small unit delaying actions and the need to hunt for enemy fuel supplies. This game links with other three Peiper games listed for a grand campaign game.
The Bagged Peiper
Dec. 18th 1944 - The next few days reveal an amazing level of resistance by Allied troops as they dig in, destroy the vital bridges over rivers, and simply slug it out with the Germans. Peiper faces his harshest test as he and his men find themselves surrounded and low on fuel. This game links with other three Peiper games listed for a grand campaign game.
Just a Peiper Dream?
Dec 19th 1944 - The original German timetable called for Peiper to be across the Meuse crossings in two days, a plan that assumed no resistance. Given a good start, Peiper might have gotten near the crossings in about 4 days and this game examines that possibility. But at this stage, can an iron will even the odds against him? This game links with other three Peiper games listed for a grand campaign game.
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