The Naval Way of War Pack
Three ziplock back issues for a great price!
Each game in the Naval Way of War package provides insight into key moments that changed history and alternative approaches. There Must Be a Victory lets you play just the decisive battle or the entire campaign. Right Fierce & Terrible lets you explore the many alternative viewpoints on what actually happened. And Paukenschlag includes variants for a more significant German effort and the long-ranged bomber campaign that never happened. Plus magazine articles that make the games come alive and provide good starting points for further study.
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
Right Fierce & Terrible
The 100 Years War is known for sieges, sacking, lots of misery, a few large battles like Crecy and Agincourt, and famous leaders like the Black Prince and Joan of Arc. But naval battles?
Actually, the first significant action of the Hundred (and 15) Years War took place off the coast of Flanders in 1340. And changed everything. The Battle of Sluys depicted in Right Fierce & Terrible was a decisive victory for Edward III that gave the English command of the Channel and insured that the rest of the war would be fought on French soil.
Bonus Game Inside! Also included in this issue is a second, bonus game. Schwarm! This small solitaire game depicts a common event from WW2, some German fighters trying to pick off a stray B-17.
Right Fierce & Terrible and issue #34 of ATO:
Map - One full color 22"x34" mapsheet
Counters - Over 100 full color assorted die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Design - Jeremy White
Development - Lembit Tohver
Graphics - Mark Mahaffey
There Must Be a Victory
The "Seven Weeks War" of 1866 is also known as the Third Italian Independence War. The Italians want Venice. The Austrians have it. But the Italians are allied with up-and-coming Prussia, and the Austrians have a hard time on land. On the Adriatic, the Austo-Hungarian fleet is outnumbered and outgunned, more to 2-1 in both categories. But they have aggressive commanders and a willingness to "Ram anything painted grey!" That was the signal from the Austro-Hungarian flagship (the Italians would be the folks with gray ships). The same signal included the sentence, "There must be a victory at Lissa."
There Must Be a Victory and issue #26 of ATO
Maps - One 22"x34" tactical map and one 11" x 17" full color fleet operations map
Counters - Over 200 full color 1/2", 5/8" and 1" x 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 6 hours
Design - Paul Rohrbaugh
Development - Lembit Tohver
Graphic Design - Craig Grando
Paukenschlag
In early 1942 off the US seacoasts, it was sort of like "Pearl Harbor" all over again, but worse. Twice as many allied deaths, 400 ships lost, while the authorities resisted both the proven convoy system and the common-sense approach of simply turning the lights out on coastal cities. It could have been much worse. The Kriegsmarine started Operation Drumroll with just FIVE submarines and were navigating with US tourist guide books. But, with cities alight, US destroyers sitting in port, and merchant ships sailing with navigation lights burning, the Germans called it, "The Second Happy Time."
Paukenschlag ("Operation Drumroll") covers Germany's attack on America, from January to June 1942, using the historical U-boat capabilities and optionally, adding the German long-range bombers which could have taken part. The game board is based on the sea maps the U-Boat commanders actually used themselves, covering the East Coast, Gulf, and Caribbean. Key elements like radar, "Huffduff," German "Milkcows," and a US carrier task force are included.
Paukenschlag and issue #22 of ATO
Map - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Solitaire suitability - Low
Playing time - Up to 6 hours
Designer - Perry Moore
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
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