The New World's Way of War Pack
Three ziplock back issues for just $72.00!
Each game in this Way of War pack lets you trace the pattern of revolutionary success. "Almost a Miracle!" covers the American Revolution in the North, as the British aim to snuff our the American rebellion through force of arms. Guerra a Muerte covers the action as the whole South American continent revolts and Spain tries to hold on to her empire. Cactus Throne focuses on the bizarre "throwback," where Old World powers thought they could turn back the clock in Mexico, with an Austrian prince backed by the French. (No one could make stuff like this up!) Plus magazine articles that make the games come alive and provide good starting points for further study.
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
"Almost a Miracle!"
Will the British be able to impose "the King's Peace" on the northern colonies or will the American Revolution survive to birth a new nation?
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The map and victory conditions for "Almost a Miracle!" show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
"Almost a Miracle!" and issue #51 of ATO:
Map - One full color 22" x 51" set of mapsheets.
Counters - 280 full color die-cut pieces
Rules length - 16 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 8 hours
How challenging is it solitaire? - Average
Design - David Jones
Development - Lembit Tohver
Graphic Design - Mark Mahaffey (after Craig Grando)
Guerra a Muerte
Americans seldom notice the enormous changes that the Napoleonic Wars caused to the Western Hemisphere...things far larger and with much greater effects than our own War of 1812. Guerra a Muerte depicts the 14 year struggle that saw Spain's possessions in the hemisphere change from "almost everything not U.S." to "Cuba and Hispanola." Warfare took place from the remote northern border with America to the tip of the continent now shared by Chile and Argentina. Progress ebbed and flowed, with territories changing hands several times and the intensity and size of battles slowly escalating.
As in the American Revolution, the local population could be divided into "patriots/revolutionaries" on one side, "loyalists/Royalists" on the other, and a huge middle block of those who wished to stay out of battle-- over which both sides exerted tremendous pressure, making these episodes as bitter as any period in history. The game title means, "War to the Death," and comes from a proclamation Simon Bolivar made to all Spaniards in Venezuela-- "support us or else."
Guerra a Muerte and issue #23 of ATO
Map - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 6 hours
Design
- Javier Romero
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
Cactus Throne
When a coalition of European Powers including the French Empire, Spain and Great Britain agreed to send an expeditionary corps to capture the main port of Vera Cruz, and hold it until Mexico resumed making debt repayments, the British and Spanish monarchs did not reckon with the ambitions of Napoleon
III.
Napoleon III picked an obscure Austrian archduke named Maximilian to be his cat's-paw and supported the effort with thousands of French troops. Even though there was some local support in Mexico for the return to a monarchy, most of the country remained loyal to the elected president, Benito Juarez and the French spent huge amounts of treasure and blood to try to put down the Republican Forces. From 1862 through
1866, Napoleon III and his puppet Maximilian attempted to forge a Mexican Empire...
Cactus Throne and issue #15 of ATO
Maps - One full color 22"x34" mapsheet
Counters - 320 full color 1/2" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 6 hours
Design - Andy Nunez
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
Like the topic, designer, or types of challenges in this game?
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