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47 - Arctic Disaster
48 - Apocalypse in the East
49 - A Gate of Hell
50 - Building the Bomb

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(NEW) 2015 Annual - Four Roads to Paris

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Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

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49 - A Gate of Hell

“The defenses of Charleston are like a porcupine hide with the quills turned outside in.”

-- USN Rear Admiral Samuel F. Du Pont

During the summer of 1863, in the aftermath of the Gettysburg and Vicksburg campaigns, battles on land and sea were fought over control of the birthplace of the Confederacy, Charleston, South Carolina. A Union victory here would send an unmistakable signal to the states in rebellion as well as the rest of the world that the Confederacy’s cause was lost and further fighting a waste of lives and effort.

A Confederate victory in the face of the tremendous Union host, that included every Union Ironclad on the Atlantic and Gulf coasts, as well as some of the most seasoned regiments that numbered among them the first formations of all Black soldiers (free US citizens as well as former slaves), would signify the war would go on and that two nations, not one, could be the result of this “second” American Revolution.

Players in A Gate of Hell: The Campaign for Charleston, July-Sept. 1863 are cast in the roles of the historical commanders of the campaign; Pierre Gustave Toutant Beauregard for the Confederate defenders of Charleston, or Admiral Dahlgren and General Quincy Adams Gillmore of the Union. Can you do as well or better than they?

A Gate of Hell uses an interactive design to portray this decisive battle of the American Civil War. Players use “military support points” (MSPs), representing the logistical and political support for the campaign, to mobilize and support their forces (ground and naval) on one of the most inhospitable battlegrounds of the war. Both sides have a variety of military assets to deploy, but the planning and effective use of MSPs throughout the game will determine in large measure who is the victor. Units represent mostly regiments for the ground units, and each ironclad for the naval units. All of the famous batteries and forts, including Sumter and Wagner, are portrayed.

Rules cover Assault and Bombardment combats, multiple activations, the effects of battles elsewhere that can influence the actions at Charleston, the Union’s “Swamp Angel”, as well as the early completions of the Confederate ironclad Charleston and submarine Hunley.

Three scenarios are in included. One is on the April 1863 naval offensive by all of the Union ironclads that sought to defeat the rebel’s fortresses and is an excellent single-turn introduction to the game’s naval combat rules. A second is another single-turn scenario on the initial Union assault on Morris Island and Battery Wagner. These single turn scenarios take under an hour to game, and are well-suited for tournament play. The third covers the entire campaign and that takes about 6 hours to complete.

A Gate of Hell and issue #49 of ATO:
Map - One full color 22"x34" mapsheet
Counters - Over 180 full color 9/16" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Low

Design - Paul Rohrbaugh
Development - Lembit Tohver
Graphics - Mark Mahaffey

  

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49 - A Gate of Hell
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Make the ATO 2015 Annual part of your subscription!

Shortly after Poland was conquered in 1939, Hitler begin urging an immediate attack in the West. The original plans were uninspiring and his generals feared an attritional stalemate. Over the winter the Germans keep taking the measure of their opponents and hit upon a plan was that inspired, risky, and utterly decisive. Ironic of Hitler to assume his remarkable success was simply the new template for all future campaigns. His eyes turned east....

But why, exactly, did France fall? This ATO Annual edition features four top designers all tasked with re-examining the 1940 campaign and answering that very question. They’ve each settled on a single overriding theme to focus on. Yes, here is an issue not just featuring a game or two, but four complete simulations that provide hours and hours of challenging play and comparison. Don’t miss it!

Four Roads to Paris inside the ATO 2015 Annual offers hours of challenging play and comparison. And as always, the Annual features an "extra-size" magazine, with an in-depth look at the history behind the games, plus other articles. Make yourself the proud owner of this challenging look at the campaign that shocked the West.

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