Home Search My Account You have 0 items in your cart. View Cart | Go to Checkout
 
 

If you subscribe today, you will get:

47 - Arctic Disaster
48 - Apocalypse in the East
49 - A Gate of Hell
50 - Building the Bomb

If you select the Annual, you will get:

(NEW) 2016 Annual - Confederate Rails

 I want to (login required):
   Check My Subscription Status
   Change My Address
   Subscribe
   Re-subscribe
   Buy a Back Issue
   Buy Game Boxes
   Vote For a Game Idea

 I want to (no login required):
   See What's Coming
   See All Our Products
   Get the Latest Addenda
   Check for Special Offers
   Join Our Mailing List
   Read the Latest ATO News
   See the ATO Master Article index

Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds!

Click here to subscribe

© 2017 LPS Inc.

All | Upcoming Issues | Subscriptions | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories

You have 0 items in your cart. View Cart | Go to Checkout

 

50 - Building the Bomb

“We have invisible aircraft, submarines, colossal tanks and cannon, unbelievably powerful rockets, and a bomb with a working that will astonish the whole world.... All my words are the purest truth. That you will see. We still have things that need to be finished, and when they are finished, they will turn the tide.”

-- Adolf Hitler, March 1945, addressing officers of the Ninth Army

“The wonder weapons are the hope...The well-known mass destruction bombs are nearly ready. In only a few days, with the utmost meticulous intelligence, Hitler will probably execute this fearful blow....It appears, that there are three bombs - and each has an astonishing operation. The construction of each unit is fearfully complex and of a lengthy time of completion.”

-- Benito Mussolini, Political Testament, April 1945

In the end, the vain hopes expressed above were all lies and delusions of course. But their genesis started in late 1941 with senior officials across Germany becoming increasingly aware that Operation Barbarossa would fail somewhere short of Moscow. Many worriedly began looking for an “out.” Some, like Ernst Udet, head of Luftwaffe Development, and Walter Borbet, a leading industrialist, shot themselves over the shock of the failure. Others, like General Fromm, in charge of the Army Weapons Office, turned their attention to an extraordinary proposal by Germany’s leading physicists to unlock the secrets of the atom and provide limitless power, and a possible war winning explosive device, the atomic bomb.

Building the Bomb is a card game for 2 to 5 players. Each player represents a faction inside German government, military or industrial circles, seeking to engage one of the Reich's prestigious research institutes to start work on a nuclear program.

Acting through the Director of each center, players will need to size matters up, recruit other scientists, acquire scarce resources, (plus spy on their rivals, this is the Third Reich remember) and certainly go all out if they hope to develop atomic weapons...

...Or some players may instead focus on mastering and commercializing the secrets of the atom, hoarding knowledge and resources for the “glorious post-war economy” they imagine is sure to come.

Progress is slow at first - the Russians are far away and enormity of the effort seems clear early on. And there are always other weapons more desperately needed now.

As the pace of the war quickens, players may see more official support being thrown their way, or engage in fruitless bickering among themselves over the best theories and resources required to succeed. Their finest scientists may even be drafted to serve as simple soldiers at the front!

Fast and quick playing, Building the Bomb shows just how easy it was to be bewitched by the idea, and how hard it really was to mount an effective nuclear program under the increasing rain of Allied bombs and the Soviet menace looming to the east.

Building the Bomb and issue #50 of ATO:

Cards - 108 colorful playing cards
Counters - 40 die-cut pieces
Rules length - 10 pages
Charts and tables - 1 page
Complexity - Low
Solitaire suitability - Low
Playing time - Up to 1 to 2 hours

Design - Steven Cunliffe
Development - Lembit Tohver
Graphic Design - Mark Mahaffey



  

Don't forget to grab this year's ATO Annual as part of your subscription!

 
Tell a friend:

50 - Building the Bomb
View Larger Image


Read more about this game on Consimworld.

add to the fun...
Make the ATO 2016 Annual part of your subscription!

Confederate Rails, designed by Richard H. Berg, is a unique type of railroad game. Players operate the historical railways of the Confederate States of America during one of the "hottest wars" of the 19th Century – the American Civil War - which ends up turning it into a kind of an "anti-railroad" game. Not only do players have to deliver goods, supplies and military loads during a difficult time, but they have to adjust to the painful reality of a dwindling rail network.

Yes, paradoxically each player's rolling stock and rail net are at their absolute finest on the first turn. From there on in the players (representing the South's various railroad companies) battle Union military advances, each other, Confederate government decrees (and neglects), the rapidly inflating and worthless money, plus wear and tear on irreplaceable equipment.

The system also contains far more “outside events” than most rail games...thanks to the war. As the tagline on the cover suggests, it becomes an increasingly against the odds situation to stave off hunger and defeat among the South's armies.

See more…

Sign up for yours today when you subscribe, or with your next re-subscription.