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The issues below are all in preparation.
If you subscribe today, you will get:

54 - Monty’s D-Day
55 - Lee's Greatest Victory
56 - Hitler's Stalingrad: Breslau 1945
57 - A Crowning Glory

And if you purchase a subscription with the latest Annual option, you will get:

(NEW) 2019 Annual - La Vendée - 1793

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Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds!

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The Asian Way of War Pack

Three ziplock back issues for a great price!

Westerners have generally overlooked big events in the East-- unless someone like Genghis Khan or Tamerlane brings it to them. The only "Eastern" battle in the the Mitchell/Creasy "20 Decisive Battles that Changed the World" is Midway.

But there have been many significant wars and battles on the far side of Russia. Now, the Asian Way of War looks at three of the most intense, fought entirely between Asians.

Chronologically, the first is "Storm over Taierzhuang," a city battle every bit as terrible as Stalingrad, if not as cold.

Then comes "Red Dragon, Blue Dragon," the decisive campaign that made China what it is today.

Finally comes "Meatgrinder," the last major action in what is now a unified Vietnam (It turned out to be a meatgrinder for both sides.)

Now, you can grab these three interesting titles at our lowest bundled price. Zip-lock versions of the games, complete with magazines, full color maps, die-cut counters, and any goodies that we conjured up since they were released.

See how the Asian Way of War makes its mark on all of history.

Storm Over Taierzhuang

It sounds very familiar. An Axis army launches an offensive to take a key city, hoping this will be the final victory needed to knock an Allied giant out of the war. Except, the defenders anticipated the attack and set up an elaborate trap, turning the city into a fortress that had to be taken block by block and building by building. With most of the city captured, the defenders suddenly launched a massive attack on both flanks and virtually eliminated the Axis army.

Stalingrad, 1942: right?

No, China, 1938. Probably one of the most decisive battles that hardly any gamers have ever heard of. Until now.

A game designed to be easy to learn, re-playable and very interactive to play but still be a challenge for both sides!

Storm Over Taierzhuang and issue #25 of ATO

Map - One full color 22"x34" mapsheet
Counters - 240 full color 1/2" die-cut pieces
Rules length - 8 pages
Charts and tables - 4 pages
Complexity - Low
Solitaire suitability - Low
Playing time - Up to 6 hours

Design – Terence Co
Development – Paul Rohrbaugh
Graphic Design - Craig Grando

Red Dragon, Blue Dragon

Red Dragon, Blue Dragon brings gamers face to face with the series of battles that finally tipped the balance of power in postwar China towards a Communist victory. You will see how the salient of Xuzhou and its implications toward Nanjing and Shanghai attracted seven whole armies from the Nationalist side and larger forces from the Communists, locked into a series of battles and maneuvers that saw whole armies destroyed, one after another.

Pitting the PLA "People's Liberation Army"; the Communists ) against the GMD ("Guomindang"; the Nationalists), Red Dragon, Blue Dragon explores this critical campaign in depth, with 20km hexes, mostly corps-sized units, and turns representing one week of action. The GMD advantages include air support, rail movement, and convoys, while the PLA player benefits from pontoon bridges, guerrilla movement, and “fast marches.” Both sides can be affected by random events and there are even rules for GMD units “defecting” and a Deng Xiaopeng marker and effect! Differences like these give each side a distinctive flavor — it’s not just red counters against blue counters, but two worlds colliding.

Red Dragon, Blue Dragon and issue #45 of ATO
Maps - One full color 22"x34" mapsheet
Counters - Over 160 full color 9/16" die-cut pieces
Rules length - 10 pages
Charts and tables - 3 pages
Complexity - Low
Solitaire suitability - Average
Playing time - 2 to 3 hours

Design - Earl Dixon
Development - Lembit Tohver
Graphic Design - Mark Mahaffey


In 1975, two years after the last US troops left Vietnam, People's Army of Vietnam (PAVN) General Van Tien Dung launched Operation 275, a "limited" offensive designed to set up an attack on the provincial capital of Pleiko.

Rapid collapse of South Vietnamese (ARVN) forces caused a change in plan, with PAVN forces quickly taking one city after another, pausing only before an attack on Saigon itself. Based on previous performance, when three full PAVN divisions, supported by tanks and ample artillery, attacked one depleted ARVN division at Xuan Loc, Dung expected a cake walk.

What he got was a Meatgrinder instead....

Meatgrinder and issue #33 of ATO:

Map - One full color 22"x34" mapsheet
Counters - 240 full color 1/2" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average

Design - Perry Moore
Development - Lembit Tohver
Graphics - Mark Mahaffey

Product Prices (includes shipping)
SKU Back Issue Type Price Qty.
ASIANWOW-USZ Ziplock USA $78.00
ASIANWOW-INZ Ziplock International $115.00

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See the Storm Over Taierzhuang game map.

See more Meatgrinder game graphics (big download).