Home Search My Account You have 0 items in your cart. View Cart Go to Checkout
 
 

The issues below are all in preparation:

(PRE-ORDER) 60 - Cities of the Damned
(Upcoming) 61 - ROME, IInc.
(Upcoming) 62 - Strike of the Heron
(Upcoming) 63 - Trying Men's Souls

(PRE-ORDER) 2022 Annual with Stalingrad: Verdun on the Volga

 I want to (login required):
   Change My Address
   Check My Subscription Status
   Pre-Order the Next Issue
   Buy a Back Issue
   Vote For a Game Idea

 I want to (no login required):
   Get the Latest Addenda
   Join Our Mailing List
   Set Up an Account
   See What's Coming
   See All Our Products
   Check for Special Offers
   Re-read any ATO Newsgram
   See the ATO Article/Game index
   Read the Latest ATO News

Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by reading Against the Odds!

Click here to see our upcoming issues

As an Amazon Associate, this firm earns from qualifying purchases.

© 2024 LPS Inc.

All | Upcoming Issues | Pre-Order | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories | Spare Parts | Endangered Species | Sold Out | Kickstarters

You have 0 items in your cart. View Cart Go to Checkout

 

24 - Deathride: Mars-la-Tour 1870

Winner

2009 Charles S. Roberts Award for Best Magazine Wargame

The Franco-Prussian War started from a number of causes, ranging from Prussian objections to the French buying Luxembourg, to a dispute about a vacant Spanish throne... sounds like the "good old days" for European wars, doesn't it?

Except, with breech-loading rifles and artillery all around, and the first "machine guns" in mass operation, this war had a very modern feel about it...but still vestiges of the old ways, especially at Mars-la-Tour, where both sides made powerful, desperate, and bloodily successful cavalry charges...."Deathrides" to the men within them.

Mars-la-Tour may be unfamiliar to some readers. Basically, the main French Army was on its way "someplace else" when it bumped into a smaller German force that promptly launched a series of attacks, aiming (successfully) to delay the movement. The situation has some parallels to Antietam, except there was no "Lost Dispatch" telling one side the strength and disposition of the enemy. While at times the French outnumbered the Germans by as much as 5-1, they actually believed themselves significantly outnumbered!

Mars-la-Tour led directly to the Battle of Gravelotte (just 2 days later) and then to the siege of Metz. A French victory at Mars-la-Tour would have changed the entire complexion of the Franco-Prussian War. And victory was certainly possible.

Deathride, by noted designer Charles Vasey, features the best of desperate situations, highlighting the technology and command differences between the two armies: Technological, such as the French superiority in rifles versus the German superiority in artillery; Command, contrasting the calculated aggressiveness of the Prussians versus the floundering piecemeal activations of the French.

Deathride is a division level simulation (a French division is 2 counters, a German division is 4) that features variable impulses, so you're never sure how long a turn will last. We will be offering this game with a variety of counter sizes that provide a sense of period formations and offer enough room to show off the wide range of uniforms used in the period, from the "red pantaloons" to the black hussars (and one cavalry unit with uniforms claimed to be too gaudy for Murat!).

Chassepot versus Krupp. Elan versus battlecraft. Truly a desperate situation.

Maps - One full color 22"x34" mapsheet
Counters - 70 full color 1/2" x 1" and 96 5/8" and 40 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Playing time - Up to 4 hours
How challenging is it solitaire? - Poor

Design - Charles H. Vasey
Development - Paul Rohrbaugh
Graphic Design - Craig Grando

Like the topic, designer, or types of challenges in this game?
You may also be interested in this product:

19 - Not War But Murder
19 - Not War But Murder
 
Tell a friend:

24 - Deathride: Mars-la-Tour 1870
View Larger Image


See more Deathride game graphics.

Click here to view the contents spread below (in PDF format) for this issue of Against the Odds Magazine!

Requires Adobe Acrobat Reader version 5 or later. Free download here.

Download the latest Charts & Tables (in color) for Deathride (in PDF format).

And, the publisher of this game recommends the books below if you would like to learn even more about this battle: