The American Way of War Pack
Three ziplock back issues for just $66.00!
The American Way of War package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
Throughout most of its history, America has gone to war with enthusiasm and expectations of a quick victory. It has not always worked that way. In the end, massive resources have -- usually -- tipped the balance toward America's goals...but even that has sometimes had mixed results. (See "War with Spain -- Philippine Insurrection.")
Welcome to the American Way of War, an historical mixture of misplaced efforts, and massive resources to redeem them.
Now, here is your chance to pick up award-winning titles at a bargain price - but that's "The American Way of doing business."
A Dark and Bloody Ground
A Dark and Bloody Ground presents the little-known five-year struggle that the brand new United States waged on its western border, against Native Americans and recalcitrant British supporters.
A Dark and Bloody Ground and issue #7 of ATO
Map - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 12 hours
Design - Paul Rohrbaugh
Development - C. Rawling
Graphic Design - Craig Grando
Not War, But Murder
Not War, But Murder depicts the Cold Harbor campaign, including the only battle Ulysses Grant ever admitted regretting, as part of a campaign that R.E. Lee considered a close run thing with not a single regiment in reserve. Mistakes and successes here prolonged the American Civil War by another
year...murder indeed.
Not War, But Murder and issue #19 of ATO
Maps - One full color 22"x34" mapsheet
Counters - 170 full color 5/8" die-cut pieces
Rules length - 11 pages
Charts and tables - 1 page
Complexity - Medium
Solitaire suitability - Low
Playing time - Up to 4 hours
Design - Michael Rinella
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
Khe Sahn, 1968
And Khe Sahn, 1968 depicts another kind of madness, as both sides of the Vietnam conflict make a maximum effort for a place one U.S. general said, "When you're at Khe Sanh, you're not really anywhere. You could lose it and you really haven't lost a damn thing." This is a reprint of ATO #2, our
first Charles Roberts Award winner for 2002.
Khe Sanh, 1968
Reprinted game and issue #2 of ATO
Includes a re-designed map and the improvements and added counters that followed the original printing.
Maps - One full color 22"x34" mapsheet
Counters - 240 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 3 pages
Complexity - Medium
Solitaire suitability - Low
Playing time - Up to 4 hours
Design - John Prados
Development - C. Rawling
Graphic Design - Craig Grando
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