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Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

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"Black Swans" are rare and/or single hard-to-come-by-themselves ATO games (only, no magazines),
things we have only a few copies left.

Total Search Results: [ 18 ]

Assault on Narvik

Assault on Narvik

Dielt's Gebrigsjägeren cling to their isolated foothold at "the top of the world" and await relief while Allied forces see a chance for an overwhelming victory early in the war.



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An Loc

An Loc

An Loc, 1972 captures the action of the gripping, but little known, action which extended the life South Vietnam as an independent nation.

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Biafra!

Biafra!


Biafra! represents a challenging, educational game about the civil war/secession efforts in Nigeria in the late 1960s.

There are no individual copies left, but all copies of the ATO 2007 Annual have a copy of Biafra! inside them as well.

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Desert Duel

Desert Duel

Desert Duel looks at the first battle of Alamein in 1942, where modern armies fought each other and the desert in a desperate effort to breakthrough to or defend the path to the Nile.

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Gazala Line, 1942

Gazala Line, 1942

Gazala Line, 1942 offers gamers a chance to replay the battle that earned Erwin Rommel his Field Marshal’s baton.

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The Winds of War

The Winds of War

The Winds of War, is the result of a remarkable dare... Designer Richard Berg had challenged people to come up with actual historical battles/campaigns which they did not think could possibly be turned into a game.

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Codeword: Barbarossa

Codeword: Barbarossa

Codeword: Barbarossa by John Prados, is an area movement game, including event cards, that focuses on the tension building between in the Nazi-Soviet Pact as both sides maneuver to be in the best position if/when war comes.



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Hitler Turns East

Hitler Turns East

Hitler Turns East by Ted Raicer is a classic-style, hex-and-counter wargame that uses chit-pull to keep things fluid. HTE focuses on the difficulties of armies cooperating with each other, either for political or personal reasons (and Barbarossa saw lots on both sides).



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