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The issues below are all in preparation.
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56 - Hitler's Stalingrad: Breslau 1945
57 - A Crowning Glory
58 - Clash of Carriers
59 - Blind Faith

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(NEW) 2020 Annual -The Cruelest Month

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Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

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Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

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Total Search Results: [ 23 ]

18 - Kulikovo 1380: The Golden Horde

18 - Kulikovo 1380: The Golden Horde

Volume 5, Number 2 (#18) Kulikovo 1380: Golden Horde

Kulikovo 1380 is a game covering the battle between the Golden Horde clan of Mongols and the collected principalities that we now know as Russia under the growing leadership of Muscovy, and the Grand Prince of Moscow, Dmitri Ivanovich, later entitled "Donskoi" for his victory here at Kulikovo.

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20 - A Fatal Attraction

20 - A Fatal Attraction

Volume 5, Number 4 (#20) A Fatal Attraction

In the beginning, it was Churchill's idea... a way of putting old battleships to useful service, make a show of strength off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.)



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23 - Guerra a Muerte

23 - Guerra a Muerte

Volume 6, Number 2 (#23) Guerra a Muerte

Guerra a Muerte depicts the 14 year struggle that saw Spain's possessions in the hemisphere change from "almost everything not U.S." to "Cuba and Hispanola." The game title means, "War to the Death," and comes from a proclamation Simon Bolivar made to all Spaniards in Venezuela-- "support us or else."



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24 - Deathride: Mars-la-Tour 1870

24 - Deathride: Mars-la-Tour 1870

Volume 6, Number 4 (#24) Deathride: Mars-la-Tour 1870

With breech-loading rifles and artillery all around, and the first "machine guns" in mass operation, the Franco-Prussian War of 1870 had a very modern feel about it...but still there were vestiges of the old ways, especially at Mars-la-Tour, where both sides made powerful, desperate, and bloodily successful cavalry charges...."Deathrides" to the men within them...



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28 - "Tarleton's Quarter!"

28 -

Volume 7, Number 4 (#28) "Tarleton's Quarter!"

"Tarleton's Quarter!" is a game about the British attempt to win the American Revolution by invading the Southern colonies. The object of the British efforts in the South was to bring the four southern colonies—Georgia, North Carolina, South Carolina, and Virginia—back under British sway after almost four years of uninterrupted Continental control.



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30 - The Lash of the Turk

30 - The Lash of the Turk

Volume 8, Issue 2 (#30) The Lash of the Turk

With the fall of Jerusalem, Europe learned a new synonym for boogeyman—"Turk." The Ottomans recaptured the Holy Land and gradually spread into Europe like a slow tide, including capturing Constantinople and the Balkans. Presuming extreme cruelty, various European leaders called for new crusades, to free fellow Christians from "the Lash of the Turk."



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34 - Right Fierce & Terrible

34 - Right Fierce & Terrible

Volume 9, Issue 2 (#34) Right Fierce & Terrible

Most people think of the 100 Years War as a battle over the geography and dynastic questions of who would rule which parts of France.

Known for its sieges, sackings, lots of misery, a few large battles like Crecy and Agincourt, and famous leaders like the Black Prince and Joan of Arc. But naval battles?



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35 - Boudicca: The Warrior Queen

35 - Boudicca: The Warrior Queen

Volume 9, Issue 3 (#35) Boudicca: The Warrior Queen

Boudicca: The Warrior Queen, in ATO #35, brings a complete upgrade to Richard Berg’s “Druid,” designed over 25 years ago. Great, colorful counters, an upgraded, more accurate map, and a new, card-driven mechanic that ensures great replay value. No two rebellions will be the same. Can you drive the Romans from Britain? Can you save London and do better than the Romans? The choices are yours.



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