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Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

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"Endangered Species" are full ATO magazine issues with games that we only have a few copies left. Snap them up now — next time you may see them on our Sold Out page!

Total Search Results: [ 11 ]

02 - Khe Sanh, 1968

02 - Khe Sanh, 1968

Volume 1, Issue 2 (#2) Khe Sanh, 1968

"When you're at Khe Sanh, you're not really anywhere. You could lose it and you really haven't lost a damn thing."

-- Brig. Gen. Lowell English, 3rd Marine Division



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05 - North Wind Rain

05 - North Wind Rain

Volume 2, Issue 1 (#5) North Wind Rain

North Wind Rain, the Japanese invasion of Manchuria, is an operational/strategic level game covering one of the great "what ifs" of the Second World War – a Japanese attack against the Soviet Far East.



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11 - The Big Push

11 - The Big Push

Volume 3, Number 3 (#11) The Big Push

In the summer of 1916, the Allies launched a mighty "Big Push" to take pressure off the French at Verdun, and to rip open the Western Front and bring the war to an end. The offensive opened badly, with the British taking 60,000 casualties on the very first day!



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14 - War in the Aegean

14 - War in the Aegean

Volume 4, Number 2 (#14) War in the Aegean

War in the Aegean is a simulation of the sea, ground and air battles that raged in the Dodecanese Islands in 1943. With the confusion surrounding the surrender of Italy, seizing those islands struck Churchill as easy pickings, with a vast potential for future Allied operations.



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16 - La vallée de la mort

16 - La vallée de la mort

Volume 4, Number 4 (#16) La vallée de la mort

By the beginning of 1954, both the French and Viet Minh realized that the war in Indochina was nearing an end. Both sides felt that a "big win" on the battlefield would finally secure at the peace table what they had been unable to obtain in six and a half years of war.



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18 - Kulikovo 1380: The Golden Horde

18 - Kulikovo 1380: The Golden Horde

Volume 5, Number 2 (#18) Kulikovo 1380: Golden Horde

Kulikovo 1380 is a game covering the battle between the Golden Horde clan of Mongols and the collected principalities that we now know as Russia under the growing leadership of Muscovy, and the Grand Prince of Moscow, Dmitri Ivanovich, later entitled "Donskoi" for his victory here at Kulikovo.

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20 - A Fatal Attraction

20 - A Fatal Attraction

Volume 5, Number 4 (#20) A Fatal Attraction

In the beginning, it was Churchill's idea... a way of putting old battleships to useful service, make a show of strength off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.)



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23 - Guerra a Muerte

23 - Guerra a Muerte

Volume 6, Number 2 (#23) Guerra a Muerte

Guerra a Muerte depicts the 14 year struggle that saw Spain's possessions in the hemisphere change from "almost everything not U.S." to "Cuba and Hispanola." The game title means, "War to the Death," and comes from a proclamation Simon Bolivar made to all Spaniards in Venezuela-- "support us or else."



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