Home Search My Account You have 0 items in your cart. View Cart | Go to Checkout
 
 

The issues below are all in preparation.
If you subscribe today, you will get:


54 - Monty’s D-Day
55 - Lee's Greatest Victory
56 - Hitler's Stalingrad: Breslau 1945
57 - A Crowning Glory

And if you purchase a subscription with the latest Annual option, you will get:

(NEW) 2019 Annual - La Vendée - 1793

 I want to (login required):
   Change My Address
   Check My Subscription Status
   Subscribe
   Re-subscribe
   Buy a Back Issue
   Buy Game Boxes
   Vote For a Game Idea

 I want to (no login required):
   Join Our Mailing List
   Set Up an Account
   See What's Coming
   See All Our Products
   Check for Special Offers
   Read the Latest ATO News
   See the ATO Master Article index
   Get the Latest Addenda

Subscribe to Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds!

Click here to subscribe

© 2021 LPS Inc.

All | Upcoming Issues | Subscriptions | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories | Parts | Sold Out | Kickstarters

You have 0 items in your cart. View Cart | Go to Checkout

 

(NEW) KS - Beyond Waterloo

Beyond Waterloo - The Deluxe Reprint

Against the Odds Magazine held a Kickstarter campaign during May 2021 is raise funds to reprint the 2011 Annual issue with Beyond Waterloo inside, featuring updated rules, an expanded map, more counters, upgraded quality cards and more scenarios! The campaign was a success and the Annual will be reprinted. We’ve set this page up to allow people who were wary of giving Kickstarter their credit card information a final shot to get a copy now through August 15th (Napoleon's birthday) 2021.

First, some important things to point out:

Some things about this page that are different from a regular Kickstarter pledge page include:
1.) This isn’t a pledge page. This page is live and will charge your credit card the moment you order a copy.
2.) Unlike Kickstarter, you can now also use PayPal or send in a check or money order by mail to pay for your purchase (your letter must be postmarked by 8/15/2021).
3.) You will receive the same final Beyond Waterloo package that all the KS participants are getting, including all the game-specific Stretch Goal extras.
4.) Your copy will mail when we ship out the Kickstarter copies.

Now on to the good stuff!:

Winner

2012 Charles S. Roberts Award for Best Magazine Wargame

“Another Waterloo game?”

Not exactly. And much more.

While most “Waterloo games” either lock players into the circumstances of that famous battle, or give some small leeway into the overall circumstances of the “100 Days” battles in Belgium, they all suffer from a similar narrow focus. You will have the Armée du Nord face some combination of Blücher and Wellington and everyone just does the best they can.

But any reading of the 100 Days shows a flurry of activity—key, historical events—which no one has bothered putting into game form.

Until now.

Beyond Waterloo, designed by John Prados, begins with Napoleon entering Paris and the Coalition Allies facing choices about what to do about this.

We’ve all read the events that follow. Napoleon feverishly works the diplomatic channels while trying to reform a government and rebuild something like La Grande Armée. The allies put aside their quibbling over the new lines on the map of Europe, declare Boney an “outlaw,” and start mobilizing about a million troops to invade France.

Repeat, Beyond Waterloo begins with Napoleon entering Paris. Each player gets to pursue these grand strategic paths we’ve all discussed about many times but never gamed. The map includes France—ALL of France—plus Belgium, Spain, Germany, Switzerland, and Italy. Get the picture? This time, the players will have different choices. “Beyond Waterloo” means WATERLOO MAY NOT HAPPEN AT ALL! Or if it happens, the players will be part of why it happens!

This is a rare opportunity for some genuinely alternative history exploration. The game involves military, economic, and diplomatic paths, and totally new design elements. Because of the complexity and “newness” of many approaches, the game offers a layered approach, beginning by teaching players a new way of having combat that is both strategic and nuanced for the era. And yes, you can fight “just the Battle of Waterloo” if you wish! At the next level of instruction, we get to the “Basic game.” (Yes, when have you seen “phase 2” in complexity called “the Basic Game?” ) Here the players begin to deal with strategic issues, economics, administration systems, and other factors scarcely deal with in any game, much less one on the 100 Days. As players work up to the Advanced Game, they include diplomacy, force mobilizations, politics, and how each of these impacts and molds grand strategy.

Beyond Waterloo gives players the first ever chance to actually PLAY the situation we’ve all read about regarding Napoleon’s return. Now the varied circumstances in Switzerland, Spain, the Vendée, disgruntled allied countries (who aren’t getting what they wanted at the negotiation table), spy networks, and the politics of Paris are all PART of the game. Yes, you’ll find the familiar names of Wellington, Ney, and Blücher included, but also Soult, Schwarzenburg, Charles, and even Murat’s bizarre effort in Naples.

John Prados has been part of some of gaming’s real milestones… Rise and Decline of the 3rd Reich, Army of the Heartland, Campaigns of Napoleon, Panzerkrieg. For ATO, he’s delivered award winners like Fortress Berlin and Khe Sanh, 1968. Beyond Waterloo sets another milestone that gamers will talk about for years to come.

This is the Waterloo game serious students of the end of an era have been looking for. The 2011 Annual will be a landmark of historical gaming. Make sure you get yours now!

Beyond Waterloo and the 2011 ATO Magazine Annual

Expanded Map - One and 1/2 full color 22"x34" mapsheets with new territories and labels
Counters - Over 560 full color 1/2" die-cut pieces
Rules length - 24 pages plus expanded combat rules
Expansion Scenarios and Options - The Guards, The Royal Court, Louis XVIII’s Dream, 1814
Upgraded Cards - 36 Battle Tactic cards (including 12 new ones)
Separate Charts - 4 pages
Game Aids - Upgraded Sequence of Play/upgraded VASSAL kit
Complexity - High
How challenging is it solitaire? - Poor
Playing time - Up to 3 to 4 hours for the smaller scenario, 16 to 20 hours for the full campaign game

Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey and Charles Kilber

Product Prices (includes shipping)
SKU Kickstarter Price Qty.
KS02Z-US Ziplock USA $54.95
KS02Z-IN Ziplock International $84.95

Like the topic, designer, or types of challenges in this game?
You may also be interested in this product:

(NEW) 2019 Annual - La Vendée - 1793
(NEW) 2019 Annual - La Vendée - 1793
 
Tell a friend:

(NEW) KS - Beyond Waterloo
View Larger Image


See all the components for this game

Click here to view the contents spread below (in PDF format) for this issue of Against the Odds Magazine!

Requires Adobe Acrobat Reader version 6 or later. Free download here.

Download the rules for Beyond Waterloo (in PDF format).

Read more about this game on Consimworld