Home Search My Account You have 0 items in your cart. View Cart Go to Checkout

The issues below are all in preparation:

(PRE-ORDER) 60 - Cities of the Damned
(Upcoming) 61 - ROME, IInc.
(Upcoming) 62 - Strike of the Heron
(Upcoming) 63 - Trying Men's Souls

(PRE-ORDER) 2022 Annual with Stalingrad: Verdun on the Volga

 I want to (login required):
   Change My Address
   Check My Subscription Status
   Pre-Order the Next Issue
   Buy a Back Issue
   Vote For a Game Idea

 I want to (no login required):
   Get the Latest Addenda
   Join Our Mailing List
   Set Up an Account
   See What's Coming
   See All Our Products
   Check for Special Offers
   Re-read any ATO Newsgram
   See the ATO Article/Game index
   Read the Latest ATO News

Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by reading Against the Odds!

Click here to see our upcoming issues

As an Amazon Associate, this firm earns from qualifying purchases.

© 2024 LPS Inc.

All | Upcoming Issues | Pre-Order | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories | Spare Parts | Endangered Species | Sold Out | Kickstarters

You have 0 items in your cart. View Cart Go to Checkout


02 - Khe Sanh, 1968


2002 Charles S. Roberts Award for Best Modern Wargame

"When you're at Khe Sanh, you're not really anywhere. You could lose it and you really haven't lost a damn thing."

That is how Brig. Gen. Lowell English, the assistant commander of the 3rd Marine Division summed up his branch's rational for not wanting to fight for Khe Sanh. Unfortunately, Theater Commander Gen. Westmoreland felt differently - even years later, when he wrote his memoirs.

"Khe Sanh could serve as a patrol base for blocking enemy infiltration from Laos along Route 9; as a base for SOG (Studies and Operations Group) operations to harass the enemy in Laos; as an airstrip for reconnaissance planes surveying the Ho Chi Minh Trail; as the western anchor for defenses south of the DMZ; and as an eventual jump-off point for ground operations to cut the Ho Chi Minh Trail."

For him, fighting for Khe Sanh was a "simple choice." Intelligence - and a series of skirmishes leading up to the main battle - had correctly estimated that the People's Army of Viet Nam had massed large numbers of troops, ready to attack an area that was - from the US point of view - mercifully free of civilian population centers, allowing US firepower to be unleashed without fear.

If that formula - encouraging the enemy to mass where firepower could destroy them - sounds a bit like Dien Bien Phu, it is even more ironic that the location was the site of an old French fort... and yet more so, since the Marine defenders were surrounded and threatened with complete destruction. Whether Khe Sanh would be the Dien Bien Phu for the Americans was decided in an operation covering 77 days, which saw "the most concentrated application of aerial firepower in the history of warfare" on the U.S. side, and one of the rare applications of PANV armor on the other side. That's right-tanks being used by the North Vietnamese.

It's a complicated story. Fortunately, we have an expert to take us through it with a wargame.

"Valley of Decision" has been called the "definitive" study of the Khe Sanh operation. The book is co-authored, by Ray Stubbe (a marine chaplain who served in the battle) and John Prados, who is known as an authority on the Vietnam War. He also is John Prados, the game designer who brought us "Campaigns of Napoleon," "Third Reich," and many other titles.

Prados' Khe Sanh, 1968, appearing in ATO #2, is winner of the Charles S. Roberts award for "Best Modern Wargame" in 2002. Extensive air and artillery rules, hidden movement by NVA, and a close interconnecting of combined arms and movement that gives players an appreciation for the challenges at hand. Units range from platoons to regiments, offering a "tactical formation" option that means they can shoot well and move slower or move better and shoot less. Battles are filled with such questions.

Khe Sanh, 1968 game and issue #2 of ATO

Maps - One full color 22"x34" hex mapsheet
Counters - 200 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 3 pages
Complexity - Medium
Playing time - Up to 4 hours
How challenging is it solitaire? - Poor

Design - John Prados
Development - Lembit Tohver
Graphic Design - Craig Grando

Like the topic, designer, or types of challenges in this game?
You may also be interested in this product:

33 - Meatgrinder
33 - Meatgrinder
Tell a friend:

02 - Khe Sanh, 1968
View Larger Image

See more Khe Sanh '68 map graphics (big download).

See more Khe Sanh '68 counter graphics (big download).

Click here to view the contents spread below (in PDF format) for this issue of Against the Odds Magazine!

Requires Adobe Acrobat Reader version 5 or later. Free download here.

Download the new Khe Sanh, '68 rulebook (in PDF format).

Download the new Khe Sanh, '68 charts and tables (in PDF format).

Read more about this game on Consimworld.

Read more about this game on BGG.

And, the publisher of this game recommends the books below if you would like to learn even more about the forces in this campaign: