Home Search My Account You have 0 items in your cart. View Cart Go to Checkout
 
 

The issues below are all in preparation:

(PRE-ORDER) 60 - Cities of the Damned
(Upcoming) 61 - ROME, IInc.
(Upcoming) 62 - Strike of the Heron
(Upcoming) 63 - Trying Men's Souls

(PRE-ORDER) 2022 Annual with Stalingrad: Verdun on the Volga

 I want to (login required):
   Change My Address
   Check My Subscription Status
   Pre-Order the Next Issue
   Buy a Back Issue
   Vote For a Game Idea

 I want to (no login required):
   Get the Latest Addenda
   Join Our Mailing List
   Set Up an Account
   See What's Coming
   See All Our Products
   Check for Special Offers
   Re-read any ATO Newsgram
   See the ATO Article/Game index
   Read the Latest ATO News

Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by reading Against the Odds!

Click here to see our upcoming issues

As an Amazon Associate, this firm earns from qualifying purchases.

© 2024 LPS Inc.

All | Upcoming Issues | Pre-Order | Back Issue List | The Annuals | Campaign Studies | Special Offers | Way of War Packs | Black Swans | Accessories | Spare Parts | Endangered Species | Sold Out | Kickstarters

You have 0 items in your cart. View Cart Go to Checkout

 

2017 Annual - Six Days of War

Inside the 2017 ATO Annual Edition

Over 50 years ago, Israel made pre-emptive attacks against the neighboring Arab countries that had vowed to destroy her… and won. It changed everything. And yet, it also established a kind of stasis in which little seems to have changed in those subsequent 50 years. How can that be?

First comes the amazement that a war fought with a mixture of weapon types that ranged from the very latest jets to leftover WW2 equipment… yet reached a decisive conclusion in less than one week. With today’s “little wars” that drag on year after year, the idea of a real conclusion in just a week—with a declared winner and losers—staggers the imagination.

Second comes the unfathomable idea that, in spite of this decisive victory, Israel remains the center focus of world politics and few supporters, many detractors, and a few dire enemies.

What happened in 1967? Possibly the single most decisive “battle” in history, which was really a series of battles Israel fought against a series of foes, all with the declared intention to erase the name “Israel” from maps of the Middle East. How did this happen? As is usually the case, you can read about it in books from various perspectives, but understand it far better when confronted with the decisions commanders had to make on both sides.

Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions which perhaps neither player will like. Will the UN peacekeepers be kicked out? Will Jordan give up its neutrality? This stage of the game feels like newspaper headlines, but players can influence the “news.”

Eventually the war will break out and players will have to jockey for initiative and conduct combat operations as effectively as they can, all while knowing the UN could call for a cease-fire at any time.

Six Days of War comes with 245 full color, die cut counters representing Israeli and the various Arab states involved in the fighting, with a 22" x 34" color map divided into THREE distinctly different battlefield areas, covering the Sinai Peninsula, the West Bank, and Galilee/Golan. Ground units are mostly brigades and regiments while air units (with extensive coverage of the many plane types) represent 24 to 36 planes. Each full game turn equals one day, with 10 turns as the maximum possible time.

The game also includes a historically based scenario that makes for a faster beginning (with no preliminary card play) and serves as an excellent solo game. Also included is a scenario showing “Ben Gurion’s Nightmare,” with a more subtle Arab diplomacy and a less attentive Israel meaning the starting positions are different in key ways. This represents an extreme challenge for the Israeli player. There are also optional rules which explore “what if?” events or can be used to balance play.

Can you, as the Israeli commander, not only survive and defeat your opponents but create a better future for your country? Can you, as the Arab player, avoid the devastating pre-emptive strike and carve out a long-term victory against a powerful opponent?

Can either player make these “six days” something that makes for a better future? The choices are yours, with Six Days of War.

Bonus Items Inside!: All copies of this Annual also feature an expansion kit for our solitaire game, Strange Victory (published in our 2015 Annual) that will spice up play every time, plus additional cards for Die Atombombe game published in ATO #50.

Six Days of War and the 2017 ATO Magazine Annual

Maps - One full color 22" x 34" hex mapsheet
Counters - 288 full color die-cut counters
Cards - 66 cards
Rules length - 20 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 3 to 4 hours
How challenging is it solitaire? - Poor

Designer - Paul Rohrbaugh
Development - Stephen Rawling
Graphic Design - Mark Mahaffey

Product Prices (includes shipping)
SKU Back Issue Type Price Qty.
GA2017Z-US Ziplock USA $49.95
GA2017Z-IN Ziplock International $84.95

Like the topic, designer, or types of challenges in this game?
You may also be interested in this product:

46 - No Middle Ground
46 - No Middle Ground
 
Tell a friend:

2017 Annual - Six Days of War
View Larger Image


Click here to view the contents spread below for this issue of Against the Odds Magazine!

Click here to download the rules for Six Days of War (in PDF format).

Read more about this game on Consimworld.

Read more about this game on BGG.

And, the designer of this game recommends the books below if you would like to learn even more about this battle: