The Russian Way of War Pack
Three ziplock back issues for a great price!
The Russian Way of War covers close to 190 years of history, from being among the first to oppose Napoleon, to the shaky start to establish the Soviet state to a battle that signaled the Russians were becoming a world power to a battle to determine what the post-Soviet Union Russia would look like.
These Brave Fellows features the Russian Army setting a trap for an unsuspecting French Corps in 1805. For Bloody Honor examines the Russian Civil War and its most fateful change of government since the first tsars took charge, and Into a Bear Trap demonstrates how even the Russians, (now in 1995 under yet a another new form of government) found a Stalingrad-like modern day city fight can be bad for any attacker...even a "local."
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free."
Don't miss it!

These Brave Fellows
There might not have been a “sun of Austerlitz.”
It was a bit after four in the afternoon. The Russians under Kutuzov had moved a column behind French Gen. Gazan into Durenstein, trapping the French. His men, though victorious up to this point, were exhausted and nearly out of ammunition, with no relief in sight. Brigadier Jean Graindorge begged Marshal Mortier to escape the encirclement by boat to avoid capture or death. Mortier's answer was clear: "No! We must not separate from these brave fellows; we must be saved or perish together!" *
Now this hardly-known battle of 1805 - fought three weeks after Ulm and three weeks before Austerlitz - can be yours to explore. Step into Mortier’s shoes, in a truly “Against the Odds” situation. When the battle starts, you are outnumbered 4-1 in infantry, 20-1 in guns, and “lots’ to “almost none” in cavalry. But the Russian General Kutuzov has challenges too. His men are exhausted and hard to get into motion.
* Quoted from S. Bowden, Napoleon and Austerlitz.
These Brave Fellows and issue #39 of ATO
Map - One full color 22" x 34" hex mapsheet
Counters - 216 full color 9/16" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Low
Playing time - Up to 3 hours
How challenging is it solitaire? - Good
Design - Andy Nunez
Development - Lembit Tohver
Graphic Design - Mark Mahaffey

For Bloody Honor
Explore the tangled facets of the Russian Civil War in the 1920s, with the historical situation exemplified by a game that handles two to four players…with up to three of them commanding the “White” Russian factions! (In multi-player games, if the Reds are defeated, the game isn’t over yet!) For Bloody Honor: Civil War Russkaya captures the interactions of political influence, railways, foreign intervention, and the discord among the White factions that gave the Bolsheviks their best chance to win in a battle against — as it seemed to them — their internal enemies and the whole Western Alliance. (Yes, there were British, French, Canadian, Australian, Indian, Japanese, and even U.S. troops fighting in Russia as late as 1920…and even later for the Japanese).
For Bloody Honor and issue #37 of ATO:
Map - One full color 22"x34" mapsheet
Counters - 240 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Design - Mark Woloshen
Development - Lembit Tohver
Graphics - Mark Mahaffey
Into a Bear Trap
On New Years Day, 1995 the Russians planned to subdue the city of Grozny with a massive show of force to intimidate its populace into submission. This approach had worked in 1991, and Moscow saw no reason why a repeat performance would not again suffice. Massive artillery and air support were not thought essential, as the long columns of tanks and their two battalions of mechanized infantry support were deemed
sufficient to cower any who chose to witness. Yet awaiting them were two battalions of Chechen resistance fighters, well-armed with RPGs and mortars and backed by snipers, flitting among the sewers and rooftops. A battle for the city was set!
Into a Bear Trap and issue #10 of ATO
Maps - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 3 hours
Design - Perry Moore
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
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