The British Way of War Pack
Three ziplock back issues for a great price!
The British Way of War package traces the arc of
Britain's modern world empire, beginning with trying to suppress the revolt of the American Colonies, to the turn-of-the-century conflict with the Boers, up through organizing the various Resistance movements in Occupied Europe during World War II.
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
"Almost a Miracle"
When asked about it, years after it ended, George Washington said that the American victory was "little short of a standing miracle."
"Almost a Miracle!" uses our successful "Tarleton's Quarter!" as a game engine starting point to bring the Northern "half" of the American Revolution into play.
The map and victory conditions for "Almost a Miracle!" show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
"Almost a Miracle!" and issue #51 of ATO:
Map - One full color 22" x 51" set of area mapsheets.
Counters - 280 full color 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 8 hours
How challenging is it solitaire? - Average
Design - David Jones
Development - Lembit Tohver
Graphic Design - Mark Mahaffey (after Craig Grando)
Bittereinder
Bittereinder is a two-player simulation of the entire 2nd Anglo-Boer War of 1899 to 1902. It depicts the events arising from President (of the Zuid Afrikaansche Republiek - ZAR) Paul Kruger's ultimatum to the British Empire on October 9, 1899, demanding the following:
• The withdrawal of British troops on the borders of the ZAR, and;
• Discontinuing the British military build-up in South Africa, and;
• Settling all differences between Britain and the ZAR through arbitration.
Rejecting these demands, the British Empire was at war with the Boers, the white tribe of Africa. The war would straddle the centuries, ending on May 31, 1902. It was a bitter defeat for the Boers and a victory bereft of glory for the world's mightiest empire.
Bittereinder and issue #13 of ATO
Maps - One full color 22"x34" mapsheet
Counters - 264 full color 5/8" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 10 hours
Design
- Hjalmar Gerber
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
Set Europe Ablaze
There were mixed feelings among the few people in the British government or military high command who heard of Churchill establishing the SOE -- Special Operations Executive HQ. While many approved of the idea of consolidating efforts that had been scattered among at least four small, unfunded departments, not everyone agreed with the whole idea.
There were turf wars from the start. The SIS did not want SOE disrupting their agents' intelligence-gathering operations by blowing up bridges and factories. Other powerful groups, like Bomber Command, also despised SOE and resented loaning them aircraft for 'unethical' clandestine missions. (Their plan to win the war called for bombing Germany to its knees.) But with Churchill as their guardian angel the SOE survived and fought on for victory....
Set Europe Ablaze captures the spirit and complex choices involved in Occupied Western Europe. Award-winning designer John Prados, who last gave us Beyond Waterloo, again focuses on action in France, Belgium, and the Netherlands. Prados brings us a card-driven game pitting the Occupying Axis forces against the combination of Allied intelligence efforts and brave local citizens, fighting the shadow war that made "the Maquis" a name to remember proudly.
Set Europe Ablaze and the 2014 ATO Magazine Annual
Maps - One full color 22"x34" PtP mapsheet
Counters - 176 colorful large 5/8" die-cut pieces
Cards - 48
Rules length - 20 pages
Charts and tables - 8 pages
Complexity - Medium
Playing time - Up to 3 to 4 hours
How challenging is it solitaire? - Poor
Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
|