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The issues below are all in preparation:

(PRE-ORDER) 61 - ROME, IInc.
(Upcoming) 62 - Strike of the Heron
(Upcoming) 63 - Trying Men's Souls

(NOW LIVE ON KICKSTARTER) 2023 Annual - La Bataille de Kulm

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Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by reading Against the Odds!

Click here to see our upcoming issues

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The British Way of War Pack

Three ziplock back issues for a great price!

The British Way of War package traces the arc of Britain's modern world empire, beginning with trying to suppress the revolt of the American Colonies, to the turn-of-the-century conflict with the Boers, up through organizing the various Resistance movements in Occupied Europe during World War II.

What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!

"Almost a Miracle"

When asked about it, years after it ended, George Washington said that the American victory was "little short of a standing miracle."

"Almost a Miracle!" uses our successful "Tarleton's Quarter!" as a game engine starting point to bring the Northern "half" of the American Revolution into play.

The map and victory conditions for "Almost a Miracle!" show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.

Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?

"Almost a Miracle!" and issue #51 of ATO:

Map - One full color 22" x 51" set of area mapsheets.
Counters - 280 full color 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 8 hours
How challenging is it solitaire? - Average

Design - David Jones
Development - Lembit Tohver
Graphic Design - Mark Mahaffey (after Craig Grando)

Bittereinder

Bittereinder is a two-player simulation of the entire 2nd Anglo-Boer War of 1899 to 1902. It depicts the events arising from President (of the Zuid Afrikaansche Republiek - ZAR) Paul Kruger's ultimatum to the British Empire on October 9, 1899, demanding the following:
• The withdrawal of British troops on the borders of the ZAR, and;
• Discontinuing the British military build-up in South Africa, and;
• Settling all differences between Britain and the ZAR through arbitration.

Rejecting these demands, the British Empire was at war with the Boers, the white tribe of Africa. The war would straddle the centuries, ending on May 31, 1902. It was a bitter defeat for the Boers and a victory bereft of glory for the world's mightiest empire.

Bittereinder and issue #13 of ATO

Maps - One full color 22"x34" mapsheet
Counters - 264 full color 5/8" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 10 hours

Design - Hjalmar Gerber
Development - Paul Rohrbaugh
Graphic Design - Craig Grando

Set Europe Ablaze

There were mixed feelings among the few people in the British government or military high command who heard of Churchill establishing the SOE -- Special Operations Executive HQ. While many approved of the idea of consolidating efforts that had been scattered among at least four small, unfunded departments, not everyone agreed with the whole idea.

There were turf wars from the start. The SIS did not want SOE disrupting their agents' intelligence-gathering operations by blowing up bridges and factories. Other powerful groups, like Bomber Command, also despised SOE and resented loaning them aircraft for 'unethical' clandestine missions. (Their plan to win the war called for bombing Germany to its knees.) But with Churchill as their guardian angel the SOE survived and fought on for victory....

Set Europe Ablaze captures the spirit and complex choices involved in Occupied Western Europe. Award-winning designer John Prados, who last gave us Beyond Waterloo, again focuses on action in France, Belgium, and the Netherlands. Prados brings us a card-driven game pitting the Occupying Axis forces against the combination of Allied intelligence efforts and brave local citizens, fighting the shadow war that made "the Maquis" a name to remember proudly.

Set Europe Ablaze and the 2014 ATO Magazine Annual

Maps - One full color 22"x34" PtP mapsheet
Counters - 176 colorful large 5/8" die-cut pieces
Cards - 48
Rules length - 20 pages
Charts and tables - 8 pages
Complexity - Medium
Playing time - Up to 3 to 4 hours
How challenging is it solitaire? - Poor

Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey

Product Prices (includes shipping)
SKU Back Issue Type Price Qty.
BRWOW-USZ Ziplock USA $85.00
BRWOW-INZ Ziplock International $120.00
 
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See more "Almost a Miracle" game graphics.

See more Bittereinder graphics

See more Set Europe Ablaze graphics.