The Solitaire Way of War Pack
Three ziplock back issues for a great price!
In what is generally considered to be a group activity, solitaire war games are often the most heavily played. The reasons are clear, no need to find an opponent, or cut the game short if someone else wants the space, plus there's no one to see your cathartic reaction to winning or losing! Try out 3 of our best solo games with this exciting Way of War package.
Welcome to the Solitaire Way of War, with three totally different looks at "solo warfare" across the centuries, from brutal hand to hand combat to the lofty business of running an empire...for centuries!

Go Tell the Spartans
Few battles in history seem as “against the odds” as the tale of “300 Spartans” against a Persian host that some say neared a million soldiers.
If the actual numbers of Persians are more like 200,000, and if there were something like 7000 Greek warriors originally manning “the Hot Gates” of Thermopylae, it still represents an epic moment of history that has captured the imagination for centuries.
Against the Odds originally offered its first version of this battle back in 2003. Long out-of-print, we are excited to now offer what is more of an “advanced upgrade” than a simple reprint. Exciting new graphics and larger counters, plus thoroughly polished rules make this game a joy to discover.
Go Tell the Spartans and issue #6 of ATO
Map - One full color 22"x34" squares mapsheet
Counters - 252 full color 9/16" die-cut pieces
Rules length - 8 pages
Charts and tables - 2 pages
Complexity - Low
Playing time - Up to 4 hours
How challenging is it solitaire? - Excellent
Design - Robert Markham
Development - Lembit Tohver
Graphic Design - Craig Grando


Islands of the Damned
Inside Against the Odds Magazine issue #43 are two separate solitaire games in a package called Islands of the Damned.
The first game, Given Up for Dead covers Wake Island and the second, Utmost Savagery takes on the less-known invasion of Peleliu. Designer Steven Cunliffe tackles both battles with innovative systems that challenges players to mix boldness with good tactics. They must gain objectives but minimize casualties...as the historical commanders would have liked to do.
The Islands of the Damned comes with 176 large, full-color 5/8" die cut counters and two separate 17”x 22” full color mapsheets that contain displays and tables needed for each game.
You will be commanding the American forces in each game, challenged with doing far better than the historical outcomes. Can you save most of your troops from the Islands of the Damned?
Islands of the Damned and issue #43 of ATO
Map - Two full color 17" x 22" area mapsheets
Counters - 176 full color 5/8" large die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Low
Playing time - Up to 3 hours
How challenging is it solitaire? - Excellent
Design - Steven Cunliffe
Development - Lembit Tohver
Graphic Design - Mark Mahaffey


ROME, IInc.
When corporate axeman Diocletian terminated his predecessor in the finest traditions of ROME, Inc., no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation, ROME, IInc. Players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West.
Control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios. If you already own ROME, INC. you can extend that game into ROME, IInc. for a truly epic 90 turn game charting the rise and fall of history’s greatest empire.
You decide where to allocate resources (capital spending), raise new forces (hiring), undertake prestige projects (public relations), pleasing the church (shareholders), or even setting aside a reserve for a rainy decade or two. You need to blend military acumen with careful administration, as well as intrigue, making the most of what you have each turn, just like any modern-day business. ROME, IInc. will give you a new perception of how war is a cost, business is a benefit, and empire is somewhere in between. It’s up to you to find a balance.
ROME, IInc. and issue #61 of ATO
Map - One full color 22" x 34" PtP mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - From 3 to 4 hours per scenario
How challenging is it solitaire? - Excellent
Design - Philip Jelley
Development - Dave Boe and Russ Lockwood
Graphic Design - Mark Mahaffey
Like the topic, designer, or types of challenges in this game?
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