(NEW) The Napoleonic Way of War Pack
Three ziplock back issues for a great price!
The Napoleonic Way of War package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
Napoleon is perhaps one of the three "Great Captains" of history the average man in the street could name. His systems of managing battles and campaigns and indeed, men themselves, are still studied in the military academies today.
Now, the "Napoleonic Way of War" gives you three great back issues that capture three dramatic actions.

These Brave Fellows
In 1805, with the French juggernaut pouring across Austria and advancing down on both sides of the Danube river towards Vienna, Napoleon formed a small provisional corps under Marshal Adolphe Mortier, the tallest man in the French Marshalate, to sweep along the northern bank while being supported by the large cavalry corps of Marshal Joachim Murat.
Defending Russian Marshal Mikhail Kutuzov had enough information to realize that the French had blundered badly and set a trap....
Near Durenstein, the French lead division marched into a situation that might have been known as the “Valley of Death” fifty years before a spot in the Crimea earned that title. Kutuzov did not have everything his own way, however, as the columns he wished to attack with were exhausted, starving, and freezing…hardly in condition to be launching an assault. But they did, in a battle that lasted for hours and on into the night. all the French troops would certainly have “perished together” had not the nearest supporting division, covered a day’s march in half the time. The battle sputtered on into a freezing cold night before the Russians finally withdrew, even more miserable than they had been at the start.
Now this hardly-known battle - fought three weeks after Ulm and three weeks before Austerlitz - can be yours to explore. Step into Mortier’s shoes, in a truly “Against the Odds” situation. When the battle starts, you are outnumbered 4-1 in infantry, 20-1 in guns, and “lots’ to “almost none” in cavalry. But Kutuzov has challenges too. His men are exhausted and hard to get into motion.
These Brave Fellows and issue #39 of ATO
Map - One full color 22" x 34" hex mapsheet
Counters - 216 full color 9/16" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Low
Playing time - Up to 3 hours
How challenging is it solitaire? - Good
Design - Andy Nunez
Development - Lembit Tohver
Graphic Design - Mark Mahaffey

A Crowning Glory
Early December 1805 found Napoleon in southern Moravia facing east towards Austerlitz (modern day Skavkov u Brna) and at the end of a very stretched supply line. He also appeared to be slightly outnumbered by a Coalition army made up of the remnants of Austrian forces, plus a sizable Russian contingent.
Feigning weakness, Napoleon lured the Coalition force into attacking his own right flank (where he wanted them to), then counterpunched through the Coalition center to encircle most of them. Austria and Russia were crushed, and with this victory, Napoleon cemented his hold on his own throne.
It was...a crowning glory for his new regime.
A Crowning Glory and issue #57 of ATO:
Map - One full color 22"x34" hex mapsheet
Counters - 216 full color 9/16" die-cut pieces
Rules length - 12 pages
Charts and tables - 1 page
Complexity - Low
Playing time - Up to 4 hours
How challenging is it solitaire? - Poor
Design - Ty Bomba
Development - Russ Lockwood
Graphic Design - Mark Mahaffey

Beyond Waterloo
“Another Waterloo game?” Not exactly. And much more!
While most “Waterloo games” either lock players into the circumstances of that famous battle, or give some small leeway into the overall circumstances of the “100 Days” battles in Belgium, they all suffer from a similar narrow focus. You will have the Armée du Nord face some combination of Blücher and Wellington and everyone just does the best they can.
Instead Beyond Waterloo, designed by John Prados, begins with Napoleon entering Paris and the Coalition Allies facing choices about what to do about this.
Repeat, Beyond Waterloo begins with Napoleon entering Paris. Each player gets to pursue these grand strategic paths we’ve all discussed about many times but never gamed. The map includes France—ALL of France—plus Belgium, Spain, Germany, Switzerland, and Italy. Get the picture? This time, the players will have different choices. “Beyond Waterloo” means WATERLOO MAY NOT HAPPEN AT ALL! Or if it happens, the players will be part of why it happens!
Beyond Waterloo gives players the first ever chance to actually PLAY the situation we’ve all read about regarding Napoleon’s return. Now the varied circumstances in Switzerland, Spain, the Vendée, disgruntled allied countries (who aren’t getting what they wanted at the negotiation table), spy networks, and the politics of Paris are all PART of the game. Yes, you’ll find the familiar names of Wellington, Ney, and Blücher included, but also Soult, Schwarzenburg, Charles, and even Murat’s bizarre effort in Naples.
Beyond Waterloo and the 2011 ATO Magazine Annual
Map - One full color 22"x34" mapsheet
Army Organization Display - One separate 17" x 22" full color display to track leader and troop assignments
Counters - 420 full color 1/2" die-cut pieces
Rules length - 20 pages
Scenarios and Options - 12 pages
Cards - 24 deluxe Battle Tactic cards
Charts and tables - 3 double-sided standalone sheets
Complexity - High
How challenging is it solitaire? - Poor
Playing time - Up to 3 to 4 hours for the smaller scenario, 16 to 20 hours for the full campaign game
Designer - John Prados
Development - Lembit Tohver and Steve Rawling
Graphic Design - Mark Mahaffey and Charles Kilber
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