The Way of War in '44 Pack
Three ziplock back issues for a great price!
The Way of War in '44 package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
If World War II could be described like the movements of a symphony, surely the year 1945 represents the last grand crescendo... the enormous battles with massive results.
Now, the "1944 Way of War" gives you three great back issues that capture three remarkable campaigns.
Kesselschlacht, 1944
Kesselschlacht (literally, "cauldron battle") is a simulation depicting the encirclement and escape of the German First Panzer Army from the Ukraine in the Spring of 1944. First Panzer Army had been cut-off by a total of nine Soviet armies. The breakout began on March 25, 1944, and continued into early April.
Unlike the Korsun Pocket disaster the month before, this time the Germans avoided yet another debacle. The commander of the First Panzer Army, Generaloberst Hans Hube, through skillful leadership, proved to be a master of mobile, defensive warfare.
Kesselschlacht and issue #3 of ATO
Maps - One full color 22"x34" hex mapsheet
Counters - 360 full color 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 8 hours
How challenging is it solitaire? - Average
Design - Perry Moore
Development - Warren Kingsley, C. Rawling
Graphic Design - Craig Grando

Monty's D-Day
"Monty's D-Day" explores the British and Canadians landings in June, 1944. First published in 1985 and well received, now four decades later, designer John Prados has smoothed and polished the MDD system, and added rules for parachute and amphibious landings, plus new German alternative responses.
Monty's D-Day and issue #54 of ATO:
Map - One full color 22" x 34" hex mapsheet
Counters - 280 full color 1/2" die-cut playing pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 4 hours for the scenarios, 12 to 15 hours for the full campaign game
How challenging is it solitaire? - Good
Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
Toppling the Reich
Toppling the Reich is an operational level simulation of the fighting for the Rhine River and Westwall that occurred in 1944 and 1945. Designer John Prados transports his Panzerkrieg game system to the Western Front to examine the major episodes of this clash. Using scenarios, which can also be linked together to form a campaign game, he covers the entire war in France and the Low Countries from early September 1944 to the German surrender in May 1945. Players on both sides will be challenged with conducting offensive operations as well as desperate defenses.
Toppling the Reich and the 2006 ATO Annual Magazine
Map - One full color 22" x 34" mapsheet
Counters - 480 full color 1/2" die-cut pieces
Rules length - 17 pages
Charts and tables - 3 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 2 to 3 hours for the smaller scenarios, 12 to 15 hours for the full campaign game
Design - John Prados
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
|