The French Way of War Pack
Three ziplock back issues for a great price!
The French Way of War package focuses on the French Empire's arc of triumph to decline,
from Napoleon's troops mastering fearful odds on their way to Vienna, the shattering defeat at Waterloo,to the misbegotten adventure in Mexico in the 1860s.
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
A Crowning Glory
Early December 1805 found Napoleon in southern Moravia facing east towards Austerlitz (modern day Skavkov u Brna) and at the end of a very stretched supply line. He also appeared to be slightly outnumbered by a Coalition army made up of the remnants of Austrian forces, plus a sizable Russian contingent.
Feigning weakness, Napoleon lured the Coalition force into attacking his own right flank (where he wanted them to), then counterpunched through the Coalition center to encircle most of them. Austria and Russia were crushed, and with this victory, Napoleon cemented his hold on his own throne.
It was...a crowning glory for his new regime.
A Crowning Glory and issue #57 of ATO:
Map - One full color 22"x34" hex mapsheet
Counters - 216 full color 9/16" die-cut pieces
Rules length - 12 pages
Charts and tables - 1 page
Complexity - Low
Playing time - Up to 4 hours
How challenging is it solitaire? - Poor
Design - Ty Bomba
Development - Russ Lockwood
Graphic Design - Mark Mahaffey
Beyond Waterloo
While most “Waterloo games” either lock players into the circumstances of that famous battle, or give some small leeway into the overall circumstances of the “100 Days” battles in Belgium, they all suffer from a similar narrow focus. You will have the Armée du Nord face some combination of Blücher and Wellington and everyone just does the best they can.
Beyond Waterloo gives players the first ever chance to actually PLAY the strategic situation we’ve all read about regarding Napoleon’s return. Now the varied circumstances in Switzerland, Spain, the Vendée, disgruntled allied countries (who aren’t getting what they wanted at the negotiation table), spy networks, and the politics of Paris are all PART of the game. Yes, you’ll find the familiar names of Wellington, Ney, and Blücher included, but also Soult, Schwarzenburg, Charles, and even Murat’s bizarre effort in Naples.
Beyond Waterloo and the 2011 ATO Magazine Annual
Map - One full color 22"x34" mapsheet
Army Organization Display - One separate 17" x 22" full color display to track leader and troop assignments
Counters - 420 full color 1/2" die-cut pieces
Rules length - 20 pages
Scenarios and Options - 12 pages
Cards - 24 deluxe Battle Tactic cards
Charts and tables - 3 double-sided standalone sheets
Complexity - High
How challenging is it solitaire? - Poor
Playing time - Up to 3 to 4 hours for the smaller scenario, 16 to 20 hours for the full campaign game
Designer - John Prados
Development - Lembit Tohver and Steve Rawling
Graphic Design - Mark Mahaffey and Charles Kilber
Cactus Throne
Dissatisfied with the Mexican President's decision to halt all payments on foreign debts until the Mexican economy improved, a coalition of European Powers that included the French Empire, Spain and Great Britain agreed in 1861 to send an expeditionary corps to capture the main Mexican port of Vera Cruz and hold it until debt payments were restored. The
wily Napoleon III further schemed to conquer Mexico and set up a puppet regime that would bleed Mexico of its treasures to finance a resurgent French Empire.
From 1862 through 1866, Napoleon III and his puppet Maximilian attempted to forge a Mexican Empire, but after the United States won its Civil War, the threat of an invasion from the North and growing concerns about the ascendancy of the Prussian military in Europe forced Napoleon to withdraw his army from Mexico. The remaining troops loyal to Maximilian were not enough to stop the growing Republican army, and Maximilian was captured and executed in 1867.
Cactus Throne and issue #15 of ATO
Maps - One full color 22"x34" mapsheet
Counters - 320 full color 1/2" die-cut pieces
Rules length - 10 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 6 hours
Design
- Andy Nunez
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
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